<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_ccm_production</name>
        <functions>
            <function>$l10n_function_ccm_production</function>
        </functions>
        <image>textures/store_factory.png</image>
        <price>25000</price>
        <dailyUpkeep>50</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>629760</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>81920</indexBufferMemoryUsage>
        <textureMemoryUsage>1769472</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/ccm_production.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
		
	    <sounds>
	        <place template="smallImp" />
	    </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <infoTrigger triggerNode="infoTrigger"/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
        </updateAreas>
        <splines>
            <spline node="aiSpline"  maxWidth="4.0"/>
            <spline node="aiSpline1" maxWidth="4.0"/>
        </splines>
    </ai>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="maize" name="$l10n_fillType_maize" cyclesPerHour="240" costsPerActiveHour="50">
              <inputs>
                    <input fillType="MAIZE" amount="1000" />
					<input fillType="LUPROSIL" amount="7" />
              </inputs>
              <outputs>
                    <output fillType="CCMRAW" amount="1300" />
              </outputs>
            </production>
        </productions>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="false">
            <unloadTrigger exactFillRootNode="exactFillRootNode" aiNode="aiUnloadingNode" fillTypes="MAIZE LUPROSIL" />
        </sellingStation>

        <loadingStation>
            <loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="500" dischargeNode="dischargeNode" fillTypes="CCMRAW" aiNode="aiLoadingNode">
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe"           fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
            </loadTrigger>
        </loadingStation>

        <storage isExtension="false" fillLevelSyncThreshold="100">
            <capacity fillType="MAIZE"   capacity="15000" />
            <capacity fillType="LUPROSIL"  capacity="1000" />
            <capacity fillType="CCMRAW"   capacity="20000" />
        </storage>

        <playerTrigger node="playerTrigger" />
    </productionPoint>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="mapPosition" teleportNode="markerUnloading"/>
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="markerLoading"        filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
        <triggerMarker node="markerUnloading"      filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="playerTriggerMarker"  filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="false" />
    </triggerMarkers>

    <i3dMappings>
        <i3dMapping id="loadingTrigger"               node="0>2|2|0|0" />
        <i3dMapping id="dischargeNode"                node="0>2|2|0|1" />
        <i3dMapping id="dischargeEffect"              node="0>2|2|0|2" />
        <i3dMapping id="pipeEffect"                   node="0>2|2|0|2|0" />
        <i3dMapping id="pipeEffectSmoke"              node="0>2|2|0|2|1" />
        <i3dMapping id="exactFillRootNode"            node="0>2|3|0" />
        <i3dMapping id="grainGutterLinkNode"          node="0>2|3|1" />
        <i3dMapping id="aiUnloadingNode"              node="0>2|3|2" />
        <i3dMapping id="clearArea1Start"              node="0>3|0" />
        <i3dMapping id="clearArea1Width"              node="0>3|0|0" />
        <i3dMapping id="clearArea1Height"             node="0>3|0|1" />
        <i3dMapping id="levelArea1Start"              node="0>4|0" />
        <i3dMapping id="levelArea1Width"              node="0>4|0|0" />
        <i3dMapping id="levelArea1Height"             node="0>4|0|1" />
        <i3dMapping id="testArea1Start"               node="0>5|0" />
        <i3dMapping id="testArea1End"                 node="0>5|0|0" />
        <i3dMapping id="indoorArea1Start"             node="0>6|0" />
        <i3dMapping id="indoorArea1Width"             node="0>6|0|0" />
        <i3dMapping id="indoorArea1Height"            node="0>6|0|1" />
        <i3dMapping id="storage"                      node="0>7" />
        <i3dMapping id="mapPosition"                  node="0>8" />
        <i3dMapping id="markerLoading"                node="0>9" />
        <i3dMapping id="markerUnloading"              node="0>10" />
        <i3dMapping id="aiLoadingNode"                node="0>11" />
        <i3dMapping id="tipOcclusionUpdateArea"       node="0>11|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>11|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End"   node="0>11|0|0|0" />
        <i3dMapping id="playerTrigger"                node="0>12" />
        <i3dMapping id="playerTriggerMarker"          node="0>12|0" />
        <i3dMapping id="infoTrigger"                  node="0>13" />
        <i3dMapping id="aiSpline"                     node="0>14|0" />
        <i3dMapping id="aiSpline1"                    node="0>14|1" />
    </i3dMappings>
</placeable>
